Territory Studio Tour For Apprenticeship

During this summer, I’ve been so lucky enough to be invited into the final round of apprenticeship in Territory Studio.

Within two weeks, we had to complete four 5s animation for 4 different themes. Here is one of the results of the creative test for the studio with a theme about gaming. I used Cinema4D with Octane Renderer for it.

For the presentation day, which is also a studio tour day, we have a chance to present our works and learn from others as well.

https://twitter.com/territorystudio/status/1567195840866914304?s=20&t=F8Qv2d3dgPuwbE5tKpmGZw

Even I didn’t get the apprenticeship job position at last, I still gained a great experience to meet other candidates and directors in the studio. I am quite satisfied with the result and I will definitely spend more time to hone my skill with Cinema4D. And I think I might want to create more works with neon light style.


Term 03 Showreel

Term 03 Collab Project


Term 03 Personal Project


Overall, I am quite satisfied with my own improvement in this term. It is interesting to stay away from computer screens and get in the greenscreen workshop for visiting some shootings. Also I can apply what I learnt in Term01 and 02 to create my vision in this term. Even I did not complete my Houdini course as I wish, I expanded my creativity and software skill a lot, beyond my own expectation.

In next term, which will be my term for final major project, I will try to push my limit and implement my idea. I believe one of the best things to attend this course as a student again, is the freedom to try the skills that I was not able to in my past.

Now, please allow me to enjoy my summer break 😉

Final Submission

Result



Adding imperfection to texture

Material from PolyHaven, and I used Photoshop brush to add a little bit extra texture on top.


Adding reflection on ocean

The reflection on the ocean is done by a gizmos on nukepedia.com:

WaveDistortion v1.0
Contributor: Frank Rueter
Website: www.ohufx.com


Adding Final Retouching

Final retouch with two gizmos ( Optics and Virtual lens) for some imperfections such as vignette, lens distortion and lens aberration.


Breakdown
Final version in 3D scene

WK 09 How I made the foggy atmosphere?

To enhance the mood and tune, I can think of 3 ways to do the foggy weather:


1. Download foggy png online to make a 3D card


2. Output Depth passes in CG to adjust grade and focus

Outputing CG with Depth passes to control the color grading, and Zfocus. However, in this scene, the background wind turbines are too tiny that, the result is not quite obvious.


3. Use Ramp in color correction in 2D layer

Simply add a Ramp on top of layers and control the handles to create gradient color.

WK08 Nuke Compositing

Work In Progress

The background layer is using some online pictures to emphasis the distance of the whole scene.

According to this tutorial, I will need to render the Depth passes for creating this atmosphere.


What is coming :
– In Maya, output camera and wind turbines with passes in EXR
– In Nuke,color matching & grading
– Adding atmosphere of foggy weather
– Fixing the ocean layer with turbulent and reflection

If I really push myself to maximum:
– I d like to add a tiny lighthouse at the background to enhance the mood.

Picture from Adobe Stock