Category Archives: – Self Project –

Physical simulation

Physical simulation has always been my interest to study on. It is definitely not easy to adjust the value to execute the simulation I design. A lot of trials and errors before the version I am satisfied with.

Some versions got too much wrinkle, while some others got too liquify. So it is not a process directly from 0 to100%. And even for the same variables, Octane renderer could output different results each time. So I was wondering are there any advanced methods for me to control the simulation organizingly.


This second one is a fog simulation. Using volume builder and mesher to create voxels to simulate fog volume. However, the result was quite noisy, maybe my computer performance is not enough. It is challenging to get instant response to do simulation with slow computer performance.

Territory Studio Tour For Apprenticeship

During this summer, I’ve been so lucky enough to be invited into the final round of apprenticeship in Territory Studio.

Within two weeks, we had to complete four 5s animation for 4 different themes. Here is one of the results of the creative test for the studio with a theme about gaming. I used Cinema4D with Octane Renderer for it.

For the presentation day, which is also a studio tour day, we have a chance to present our works and learn from others as well.

https://twitter.com/territorystudio/status/1567195840866914304?s=20&t=F8Qv2d3dgPuwbE5tKpmGZw

Even I didn’t get the apprenticeship job position at last, I still gained a great experience to meet other candidates and directors in the studio. I am quite satisfied with the result and I will definitely spend more time to hone my skill with Cinema4D. And I think I might want to create more works with neon light style.


C4D RIGID BODY AND COLLIDER BODY

Result


It starts with a random thought with sketching on paper, I would like to do a series of square size posts to put on instagram. Probably 20 ish output, with not much storytelling or hidden messenger. There are a few reason for me to do it. One is to train my software skill in Cinema4D, as I still believe, among all 3D software, Maya and Cinema4D are the most significant major software.

Another reason is that it trains my quick response to ad hoc task as well. In most of the time, quality, of course, is so crucial, but quantity are actually weight same importance too. I planned to do a series of practise, which limited the duration within 10s each, but with eye-catching elements and fast pacing for a complete output.

Hopefully, by the end of July, I can have a nice portfolio with around 20 pieces of work to present my silly random thought. 😉

C4D Headphone

My texture work in 2021, modelling by SOM.

Here is a self assignment I started at online course held by School Of Motion before studying in LCC, I used Cinema4D to add texture and render with Redshift.

Recently, I tried to redo this self assignment, as I think what I’ve learnt from recent Maya class, can be applied the same principles into Cinema4D. For instance, adding noise to make imperfect edges, bump map and displacement map for realistic texture.

Scratched texture on cooper and plastic headphone surface.

Cozy feeling with fabric bump map for the ear bud area.

Overall, the result with Redshift is quite satisfying , quick responds in rendering, convincing material reflection and user-friendly interface. As a VFX students, it is always beneficial to try to work on various 3D software, to understands their pros and cons.