Physical simulation has always been my interest to study on. It is definitely not easy to adjust the value to execute the simulation I design. A lot of trials and errors before the version I am satisfied with.





Some versions got too much wrinkle, while some others got too liquify. So it is not a process directly from 0 to100%. And even for the same variables, Octane renderer could output different results each time. So I was wondering are there any advanced methods for me to control the simulation organizingly.
This second one is a fog simulation. Using volume builder and mesher to create voxels to simulate fog volume. However, the result was quite noisy, maybe my computer performance is not enough. It is challenging to get instant response to do simulation with slow computer performance.




