Category Archives: 21/22 Self Project

C4D RIGID BODY AND COLLIDER BODY

Result


It starts with a random thought with sketching on paper, I would like to do a series of square size posts to put on instagram. Probably 20 ish output, with not much storytelling or hidden messenger. There are a few reason for me to do it. One is to train my software skill in Cinema4D, as I still believe, among all 3D software, Maya and Cinema4D are the most significant major software.

Another reason is that it trains my quick response to ad hoc task as well. In most of the time, quality, of course, is so crucial, but quantity are actually weight same importance too. I planned to do a series of practise, which limited the duration within 10s each, but with eye-catching elements and fast pacing for a complete output.

Hopefully, by the end of July, I can have a nice portfolio with around 20 pieces of work to present my silly random thought. 😉

C4D Headphone

My texture work in 2021, modelling by SOM.

Here is a self assignment I started at online course held by School Of Motion before studying in LCC, I used Cinema4D to add texture and render with Redshift.

Recently, I tried to redo this self assignment, as I think what I’ve learnt from recent Maya class, can be applied the same principles into Cinema4D. For instance, adding noise to make imperfect edges, bump map and displacement map for realistic texture.

Scratched texture on cooper and plastic headphone surface.

Cozy feeling with fabric bump map for the ear bud area.

Overall, the result with Redshift is quite satisfying , quick responds in rendering, convincing material reflection and user-friendly interface. As a VFX students, it is always beneficial to try to work on various 3D software, to understands their pros and cons.