Category Archives: Term01 Maya

03a | Cheese, Bread And Wine

Week 03 Maya classwork

Modelling objects for the dinner table scene, including cheese, bread, plates, wine bottle and window curtain.

Result


Work In Progress

Lighting Design

I need to stand out the bottle from background
Adding back light to it

I think this one is much better

Reflection

I enjoy working on glass texture the most, even it takes longer rendering time. The important thing is to make the reflections look natural. And I am quite satisfied with my result , which reflect and refract light around the room, while the purplish wine color can also be able to reflect though the greenish bottle. However, the object of liquid has been scaled down slightly, hence, the gap between the glass and the liquid is quite obvious to cause the rendering does not look realistic.
I will definitely put more efforts on this issue later on.

02 | Scene Building

Week 2 classwork

Building a kitchen scene for the table, modelling for interior design, window frame and water sink.


Result


Reference

I would love to stimulate this type of lighting with a angle of the wall for my scene. This is one of Edward Hopper’s iconic features in his artworks.


Work In Progress

Testing for different lighting angle and HDRI :

Night sunset scene
Morning forest scene
Warm sunset – front
Warm sunset – Side

I quite enjoy working on the light shape on the wall, but for other areas are either overexposure or underexposure ,which are not easy to adjust with the same lighting setting. Maybe I will need other lighting source for them. Also, the lighting shape is still softer than I expected, as it comes from the HDRI, that I still want to look for a harder lighting one.
My tutor suggested that I can adjust the lighting with separating passes in Nuke later, which I will learn it in next term. So, let me shift my focus on other aspects in Maya at this moment.


01 | Build a table

Here is my first maya modelling lesson in this week

Classwork


Self-practise

After that, I have to build more furniture. I found a set of table and chairs on Ikea quite affordable.

Work In Progress

Chair in 360 degree

Table in 360 degree

‘Insert Edge Loop’ and ‘Extrude’ (Ctrl + E) are the main two functions that I used for building the models. More realistic by adjusting uneven edges and faces for imperfect human touch.

More realistic by adjusting uneven edges and faces for imperfect human touch.

Also, I used grab tools to create the softness for the seat.

The result of modelling
Render result with physical sky light.

Result

I am quite satisfied with modelling result, but for texture and lighting, there is still a long way to go. The main learning objectives for this week included: adding imperfection to models, get familiar with Maya’s interface and using ‘Extrude’ to extend a piece of model.

Render result with Skydome light.