Week 07 Texture AND Lighting

This week, after settling the steam engine into the target axis point that I decided, I have to add texture and lighting to match with the scenario, which I think it is the most challenging parts, as it requires my eye judgement on color tone in pixel-details.

There are always somethings wrong in visual that I can’t explain by words, and I don’t know where to start to adjust it. I am quite frustrated at this moment. The main goal of doing vfx is to make things realistic, but for this week, it seems tough for me to get a breakthrough at this stage.

Moreover, regarding to shadow, the lighting source has not corrected yet, and the sample of shadow is not enough, so it only create soft, grainy one. I wish I can follow the shadow reference at the pipe of left hand side, to create some shadow for my other pipes on the right side.

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