03 | Nuke Cleanup

Result


I did this classwork mainly with Rotopaint node, including the tools of clone, brush and blur. The basic principle is same as photoshop, combining the tracker.

I also bought an entry level wacom tablet for me to work with pixels precisely.

I also studied what is the proper way to organise my node graphic by the youtube of Foundry.

Skill Up With Nuke | How To Stand Out As A Junior Compositor by – Foundry, imagination engineered
Figure2.1 – Work in progress node graph
Figure2.2 – Organised node graph

There are a few summary in organising my node graph.

1. Use visual language
– B-pipe as the spine of the script.
– A -pipe mostly on the left hand side is easier to read, quicker to navigate, even without zoom in.

2. Modularisation
– Separate the whole script into sections. My script in this case is not quite relevant, as it is a simple script, but still, I put backdrop node to label each area of my clean up.

3. Bounding Box Management
– Add crop node at each area clean up to keep the viewer neat, and avoid loads of unnecessary pixel information. (Figure2.3)

4. Concatenation and the flow of channels
– Prioritize the same family nodes to help Nuke to calculate the perfect pixels.
– Reformat node should be placed at the very end of the node graph. The reason is that, it is a better control for future changes, as the reformat node effects the whole node graph below it.

Figure2.3 – Bbox management to avoid heavy loading script

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