Week 2 classwork
Building a kitchen scene for the table, modelling for interior design, window frame and water sink.
Result


Reference
I would love to stimulate this type of lighting with a angle of the wall for my scene. This is one of Edward Hopper’s iconic features in his artworks.
Work In Progress
HDRI Pfälzer Forest 01 from Poly Haven HDRI Lilienstein from Poly Haven
Testing for different lighting angle and HDRI :
I quite enjoy working on the light shape on the wall, but for other areas are either overexposure or underexposure ,which are not easy to adjust with the same lighting setting. Maybe I will need other lighting source for them. Also, the lighting shape is still softer than I expected, as it comes from the HDRI, that I still want to look for a harder lighting one.
My tutor suggested that I can adjust the lighting with separating passes in Nuke later, which I will learn it in next term. So, let me shift my focus on other aspects in Maya at this moment.