07b | Subsurface on ears and face

Result

This week, it is aiming to add subsurface to ears and face. As human ears are commonly pinkish with thinness that slightly showing blood vessels, subsurface scattering in this case can able work with texture in similar ways. Also it stimulates when light penetrates a translucent surface like a grape, and is absorbed and scattered.

The subsurface texture on ears
Subsurface texture for my model on cheeks, nose and forehead.

Work In Progress

It is the work in process for my model. As ears are slightly transparent in their texture, I adjusted the subsurface to create a transparent texture for the ears. Meanwhile, the texture of red veins have applied, to provide a little bit details and imperfection to my model.

Here is my reference of how to show realistic eyes with correct lighting in subsurface.

Youtube Channel: Alan’s Art Log
Showing the subsurface texturing with backlight only

Adding veins, blood vessels, scar mark and pigment on UV

Furthermore, for subsurface of cheeks, nose and forehead.

Reddish veins on cheeks and nose
Scar mark and skin pigmentation on forehead

Last but not least, adding bumpmap to lip.

Bumpmaping on lip

Reflection

So far, I am quite satisfied with my result, I have learnt how to make my character realistic with imperfections. All of these slightly details create an unique identify for my character. Again, I believe the key to adding subsurface is subtlety with adding imperfection to create realistic face model. Overall, there are no perfect human face in reality world.


Leave a Reply

Your email address will not be published. Required fields are marked *