Week 4 classwork
Building a water tap model and adding UV mapping on it
Result




Work In Progress

Reflection
I suppose I will not very keen on this topic of UV mapping in my future career, as it gave me such a huge frustration after hours and hours working time. Even I can fix my tap in this assignment, hard to imagine another task for UV again with aims of as distortion-free as possible.
As UVs are vital because they provide the link between a surface mesh and how an image texture gets applied onto that surface. They are basically marker points that control which pixels on the texture corresponds to which vertex on the 3D mesh. But still I am gonna say, I hope I can be a specialist in other fields other than UV mapping.