I can’t manage my time to complete a fully final version on the submission day (3pm 17/3/2022), but I will definitely plan 1-2 more working days on it. (This blog will still be updating on 18th, 19th 20th Mar)
So here is the semi-final version for submission. As you can see, the roto is still missing and some color matching adjustment is needed.

There is still a load of parts I havn’t complete yet.
Roto with 3D Projection
Using 3D projection to project a card with UV mapping on the same card, to get a much easier workload in roto. Then merge the roto mask into the CG to get a nice roto.

Adding Dusty Texture by ID and UV passes




I think the metal surface of my machine is too perfectly smooth for that environment, therefore I used the Keylight node to select some area in the ID pass. Plus, using the UV pass, I can warp a layer dusty noise on top of my model. Hopefully, it can be a subtle imperfect to enhance the appearance.