Result
I did this classwork mainly with Rotopaint node, including the tools of clone, brush and blur. The basic principle is same as photoshop, combining the tracker.

I also bought an entry level wacom tablet for me to work with pixels precisely.
I also studied what is the proper way to organise my node graphic by the youtube of Foundry.


There are a few summary in organising my node graph.
1. Use visual language
– B-pipe as the spine of the script.
– A -pipe mostly on the left hand side is easier to read, quicker to navigate, even without zoom in.
2. Modularisation
– Separate the whole script into sections. My script in this case is not quite relevant, as it is a simple script, but still, I put backdrop node to label each area of my clean up.
3. Bounding Box Management
– Add crop node at each area clean up to keep the viewer neat, and avoid loads of unnecessary pixel information. (Figure2.3)
4. Concatenation and the flow of channels
– Prioritize the same family nodes to help Nuke to calculate the perfect pixels.
– Reformat node should be placed at the very end of the node graph. The reason is that, it is a better control for future changes, as the reformat node effects the whole node graph below it.
