02 | Nuke Color Match

With my previous experience of using Aftereffect, it needs time for me to adjust while using Nuke, even sharing the same concepts within both softwares , or even among all other compositing software, the keywords and terms in Nuke are seems to be strangers to me.

The things to remind myself:

  1. Gain and multiply – highlight control
  2. Gamma – midtone control
  3. Lift – shadow control
  4. Toe – black control
  5. BlacksMatch – a gizmos for black control

Another obstacle is my aesthetic skill on coloring. While I need to eyeball the color of background and the object to finetune and match them. All I can say is that, somethings are not right yet, the airplane is still a “fake” one, it didn’t merge with the environment, but I don’t know which buttons to adjust my discomfort for the color.

Figure 2.1 – The node graph of this color match classwork
Figure 2.3 – The work in progress of the color matching.
Figure 2.4 – The top one is cloud png without premult node, and the bottom one is with premult node.

And when I first input the cloud png into the script, the edge of the cloud was so rough that I misunderstood Nuke cannot recognise the alpha pass. But then I discovered that what I need is just a premult node, as we don’t need this step in aftereffect, I definitely need to solid my knowledge with the concept for premultiplication.


Result

Figure 2.5 – The result of my classwork, color matching for a airplane with the sky environment.

That is the best result I can gather, but I am still not satisfied with the color match. Somethings are still not right by my eye judgement.

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