06 | Maya Keyframe

This week, it is the classwork for animating two types of weight, hard ball and soft ball in Maya.


Image source from The Animator’s Survival Kit

With The Animator’s Survival Kit, every animators know bouncing ball on floor depends on spacing and timing. However, when it apply on stairs, I have to implement the textbook knowledge into practical situation.


Result

Hence, loads of eyeballing adjustments of work in this classwork, which I can hardly descript in written English. I observed my ball in loop play, and somethings were still not right to my eye. After over and over, finally this result is the most acceptable version as the types of weight can be easily identified between hard ball and soft ball.

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