06b | Rigging and motion

Result

Figure 6b.1 – Classwork for picking up a ball

Try to imagine what would you do with a lost item, such as a wallet on street?
In reality, it is expected that pedestrian will pick it up cautiously with head turning to look around for its owner. However, in my character’s design, adding exaggerating body language to present his personalities, tipping toe to look around, and holding his arms on waist while observing the object, communicate to my audience with his personalities,
eg. conscientious and inquisitive, without a word of dialog. Being extreme is a way for me to follow the animation principle (Figure 6b.5) and add excitement in the motion for audience to understand my character.

With adding animation principles as below.

Figure 6b.2 – Version 01 – Pick up motion

Figure 6b.3 – Version 02
– Pick up motion with object followed, character staging and secondary action on his left hand.

Figure 6b.4 – Version03 – Adding exaggeration to show character personality.

Figure 6b.5 – the 12 principles of animation

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