03b | UV Mapping for the tap

Week 4 classwork

Building a water tap model and adding UV mapping on it


Result

And put it into a scene

Work In Progress

Metal texture from lostandtaken.com

I would like to apply the texture to my model.

The UV for my tap goes wrong ..

I shouldn’t cut it that way…

After severe hours of the cut and sew surgery …
Sometimes, Maya don’t know how to unfold my UV and crashed.
That one is much more better.
I fixed my tap !
The Result
With bumpmap and color correction

Reflection

I suppose I will not very keen on this topic of UV mapping in my future career, as it gave me such a huge frustration after hours and hours working time. Even I can fix my tap in this assignment, hard to imagine another task for UV again with aims of as distortion-free as possible.
As UVs are vital because they provide the link between a surface mesh and how an image texture gets applied onto that surface. They are basically marker points that control which pixels on the texture corresponds to which vertex on the 3D mesh. But still I am gonna say, I hope I can be a specialist in other fields other than UV mapping.

Leave a Reply

Your email address will not be published. Required fields are marked *